Ban, mute, remove decisions are arbitrary.2 for a couple of years now, and development seems to been taken over by some. Spoilers should be marked with the (/ spoiler) tag. Health bar of units and building range from green over yellow.If you disagree voice your concerns respectfully. We hope you enjoy the subreddit - feel free to start a thread with any suggestions! The Reddit individual Karma system has a meaning. R/Starcraft2 is for all things Starcraft 2 related - we won't stop you posting memes and your cover of Banelings, but we encourage in depth tactical discussions too.Īt the end of the day, we think the community should decide (through upvotes and downvotes) what makes the front page. Be sure you’re winning by the time Terran switches to Thor production… Otherwise, God help you.Welcome to the StarCraft 2 subreddit. But be aware that Thors are really strong against Zerg. I usually build Swarm Hosts to counter Thors. It has bonus damage to massive units (which Brood Lord is) and it has an incredible range. Having Corruptors is a safer way of handling Terran air forces.ĭo not build Brood Lords as Terran can build Thors and Thor is the best anti-air unit in the game. But sometimes the Liberators are already sieged from the previous wave or something like that and then it can be a problem. Liberators need to siege up which takes time – Hydralisks can destroy one or two Liberators before the sieging is complete. Hydralisks beat Liberators but it can be close. Terran usually goes for Liberators or Ravens. Lines or Marines will fall first and Hydralisks beat Marauders. It destroys Marine/Marauder because Marines are not good at taking damage. I’m going to repeat myself, but: Roach/Hydra is good at beating Terran units. And remember that a Queen is excellent at sniping an Observer. The Purification Nova seeks out primarily Swarm Hosts, use it to your advantage. The Purification Nova significantly damages a Lurker or a Swarm Host but it does not kill it – a Queen can heal them up. Queens are good at countering Disruptors. If the enemy goes for Void Rays, built Infestors, Vipers, and Queens. Be aware of crazy strategies such as mass Oracles.A swarm of Zerglings is a solid start but you need to transition into something else: Hydralisks and Lurkers. Once the Protoss has a first Colossus or even Oracle, the Zerglings will be dead before they can do anything. But sooner or later they will become obsolete. They are the best T1 unit and there is no other T1 unit that beats them. A completely opposite strategy is to build a swarm of Zerglings.1720 Gas (20 Gas times out better, but if you do get cheesed you wont be able to get ling speed or a Baneling nest to defend stuff) 1921 Overlord. I usually don’t build banelings because they are useless in the later phases of the game while the other units are somehow useful. A basic build order is probably a 2 base Lair opener that is very often a 2 base +1 Roach Speed opener: 13 Overlord. A horde of Zealots will shred Roach/Hydra in the beginning but Roach/Hydra (and later on Lurkers) eventually win. It’s good against anything Protoss can throw at you. It will cause enemy Overseer to stop following ground units and your Lurkers will be out of their detection range. You can also build a single Corruptor and put it in front. Have a few Queens to a) heal Lurkers b) shoot down enemy Overseer. Lurkers are essential in ZvZ, every ZvZ ends as Lurkers war. It takes time.Įventually switch to Lurkers. They need to slowly build a horde of Queens together with a few Infestors or tech up to T3 to get Vipers. Rushing Mutalisks is a good strategy because they are cheap and Zerg does not have a quick answer to them.
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